Z-95 Headhunter
Geschrieben von Sven 'McNeel' am Samstag, 1. Dezember 2007

Z-95 Headhunter
 Incom/Subpro Z-95-AF4 Headhunter - One of the oldest starfighters still in use, the Headhunter predates the Battle of Yavin by several decades and has experienced several revivals since its first appearance. The starfighter's longevity is based on its legendary resilience and it still remains an attractive option to mercenaries and security personnel throughout the galaxy. The starfighter is identified by a pair of fixed wings equipped equipped with rear-mounted maneuvering jets. Easy to modify, the Headhunter can support a wide range of laser cannons and missile-launcher, placing it on par with the Y-wing in terms of sheer destructive capability. The Rebel Alliance has even been known to convert Headhunters for short-range bombing runs. The Rebels also use Headhunters for training missions because the vehicle's controls are nearly identical to those of the X-wing and Y-wing.

Ship Specifications
Ship Type: Light Fighter
Faction: Alliance
Pilot skill required: Tier 0
Availability: Craftable
Crew: Pilot only
Mass Range: 12, 000
Weapon Mounts: Projectile weapon x1
Ordnance x1
Flight Control Upgrades: Astromech Droid or Flight Computer
Customizations: Trim and Body Colors, Textures

Ship Customizations


Advanced Z-95 Headhunter (Heavy)
Z-95 with cross-body strakes

The Rebel Alliance engineers, while less well-equipped, are equally as innovative as their Imperial counterparts. Because they are forced to do more with less, their resourceful engineering is generally concentrated on getting the greatest performance from their hardware by making minute but consequential design changes.

To keep their ‘Headhunter’ fleet from being out-paced by equivalent Imperial starfighters, the Alliance has put forth this design enhancement for the Z95. Broad cross-body strakes along the fuselage provide two-fold improvement over the original design. First, the Z95 engineers are able to route power through a much wider framework thus reducing overall heat. Secondly, the addition of these strakes allows the chassis to support more massive components. Because of this increased mass capacity, test pilots in the Alliance refer to it as the “Heavy ‘95”

Ship Specifications

Ship Type: Light Fighter
Faction: Alliance
Pilot skill required: Tier 4
Availability: Craftable
Crew: Pilot only
Mass Range: 95, 000
Weapon Mounts: Projectile weapon x1
Ordnance x1
Flight Control Upgrades: Astromech Droid or Flight Computer
Customizations: Trim and Body Colors, Textures

Ship Customizations

 

 
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